HTMN Devlog #2


Hi everyone, so today I’ll talk a little bit about what I’m working on this week.

Visuals are an important part of games as it’s basically the presentation card for your game you can have the most revolutionary game idea but if you don’t have something nice to look at you won’t grasp anyone’s attention long enough to show it, also inversely you can  have a soso game with nice visuals and it’s more appealing than the competition (Fortnite vs Pubg comes to mind)

Well so basically I’ve been sprucing up the visuals to make them either stand  out more or at least be more eye catching.

Here are the old visuals

Some  of the objects you can collide with didn’t have an outline and I think this can be important as to differentiate the interactable object with the non interactable, aslo the color  of the grass was a little bit too bright as  we are in Monsternett I wanted to convey eerier vibe with the colors.

I changed the grass hedges with more detail as they were simply grass blocks  and made grass a little bluer  to show a bigger contrast also changed the moving grass when in the past it was simple grass strands now is a tall grass patch which sways with the wind also minor alterations to the trees I think it all adds up and little by little the game starts to change visually.

Another thing I added was some enemy variations. The main grunts now come in 3 variations instead  of  the standard blue one  (maybe I'll add a couple more).

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